Warhammer 40,000: Rogue Trader Rolled Out New Hotfixes

Warhammer 40,000 Rogue Trader Rolled Out New Hotfixes

As per tradition, Warhammer 40,000: Rogue Trader has experienced new and returning bugs in the wake of the DLC#3: The Infinite Museion and Patch 1.6 release. The developers from Owlcat Games are working tirelessly with the priests of Omnissiah to purge any remaining or newly popping up issues.

In the latest DLC, Lord Captain von Valancius and their noble retinue are drawn into the iconic vault of Trazyn the Infinite. Explore the Vault and uncover a larger mystery spanning the Koronus Expans that sheds new light of the past of the von Valancius dynasty. Choose whether to serve the designs of one of the galaxy’s most infamous collectors or oppose him.

The DLC also comes with new companion Eogunn Februs and new major feature: Sector Bionica — a new compartment of your voidship devoted to implants, where you can augment yourself and your crew for peak combat effectiveness.

Warhammer 40,000: Rogue Trader Hotfixes Include: 

Hotfix 1.6.0.472:

  • Removed odd pauses in multiple cutscenes;
  • Fixed duplicated buttons on hide/show UI on console;
  • The first combat on The Heartless and on Janus will no longer become stuck;
  • The ability icons will no longer sometimes gray out after cutscenes;
  • Some polish font characters were displayed incorrectly in the game – fixed;
  • Jocasta will no longer float in the air after the romance scene;
  • When bathing, the female Lord Captain will no longer be completely underwater;
  • Vladaym will no longer levitate in one of his dialogues;

Hotfix 1.6.0.474:

  • Fixed a crash during loading screens that sent you back to the main menu;
  • Fixed an issue where the timer in one of the locations remained visible on the screen during cutscenes. It is now hidden while a cutscene is playing and restored once it ends;
  • Fixed a localization display issue affecting Chinese text in the dialogue with Ferrenz;
  • Multi-Melta names were arranged incorrectly – fixed;
  • Fixed an issue where Calcazar could remain standing at the cogitator for a long time after the cutscene had finished;
  • Fixed Error speaker in dialogue at Zarkov;
  • Fixed Error speakers in dialogue at the Museion;
  • Fixed incorrect Vedka portrait being shown under some circumstances;

Hotfix 1.6.0.475:

  • Inability to jump into the vent during the Void Shadows storyline
  • Incorrect Zarkov quest marker in Act IV that allowed direct warp travel to Act V, completely breaking the game.

“We are delivering this hotfix quickly to stop the Act V problem from appearing again, but reverting the progress on existing saves requires more research and will come in other upcoming updates. If you had this issue in your playthrough, for now please load an earlier save. We are sorry for the inconvenience.”

Written by
A lover of all things RPG and TBS, Catherine is always looking for a new fantasy world to get lost in.

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