Developer Owlcat Games shared a new blog post introducing the Augmentation System, arriving in Warhammer 40,000: Rogue Trader – The Infinite Museion DLC.
DLC3 will add a new Voidship compartment, the Sector Bionica, that will be your way to experience the brand-new Augmentation system. Flesh is weak, and installing powerful cybernetic and bionic implants will allow you to overcome this flaw and take part in the brand-new layer of character progression.
In Sector Bionica, Genetor Ferrenc and Vivisector Martinax treat the sick and the wounded, perform surgeries, and compete for the attention of the Lord Captain. Each of them has their own approach and vision for their job, and each will gladly offer the Rogue Trader their advice, knowledge, and of course, augmentation services.
Augments are a new special class of items that can be obtained across the Koronus Expanse and implanted into your characters. They typically have up to three unique effects:
- A major positive effect that grants a significant advantage, changes standard gameplay mechanics, or allows the use of new abilities.
- An impactful negative effect that works as a counterweight for the positive one and forces you to adapt your tactics around its disadvantage.
- A tradeoff effect that grants a benefit in exchange for a negative effect. Some implants may lack this option.
There are six basic slots for augments: Head (2 slots), Torso (1 slot), Hands (2 slots) and Legs (1 slot). Adeptus Mechanicus and Forgeworld characters have additional slots unique to their backgrounds and physiology. Once implanted, an augment cannot be removed completely – only replaced with a different one. Note that some of your companions can be augmented, but not all.


