Wolcen 2 Announced, Bringing Brutal ARPG Combat Back In 2027

Wolcen Studio has officially revealed Wolcen 2, the sequel to 2020’s Wolcen: Lords of Mayhem, during Future Games Show at gamescom 2026. The action RPG is heading into Early Access in 2027, with the studio already putting the game in the hands of select players through closed playtests.

Set several years after the events of the original game, Wolcen 2 once again drops players into a world on the verge of collapse. The sequel promises the familiar combination of fast-paced combat and dark fantasy, while expanding the experience with new powers and a larger emphasis on cooperative play.

Players will be able to fight their way through the game’s campaign alone or team up with other players in four-player co-op. Combat will revolve around mastering brutal attacks and channeling dark, transformative powers, although the studio has yet to reveal many specifics about the classes, progression systems, or the story.

Actual gameplay should start coming into focus as development continues. Wolcen Studio is taking a community-driven approach with a series of closed playtests, using player feedback to shape the game ahead of its Early Access launch.

The first playtest is already underway, with invitations being sent out in waves to players who registered for the Wolcen Studio Playtest Program and completed the accompanying questionnaire. Spots are limited, but players who aren’t selected for this initial test will remain registered for consideration in future playtests.

The announcement also marks an interesting second chance for the Wolcen series. Lords of Mayhem had plenty of ambitious ideas and impressive visuals, but its launch was hampered by technical issues and a number of rough edges. This time around, the developers appear to be involving the community considerably earlier in the process.

Wolcen 2 is scheduled to enter Early Access in 2027. The game is currently in development for PC, with its Steam page now live for wishlisting.

Written by
Old enough to have played retro games when they were still cutting edge, Mitch has been a gamer since the 70s. As his game-fu fades (did he ever really have any?), it is replaced with ever-stronger, and stranger, opinions. If that isn't the perfect recipe for a game reviewer, what is?

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