Zoria: Age of Shattering Shared Monthly Changelog #3

Zoria Age of Shattering Shared Monthly Changelog #2

Developer Tiny Trinket Games and publisher Anshar Publishing have shared the third monthly changelog for the upcoming squad-based tactical RPG Zoria: Age of Shattering. If you have been interested in what the devs have been hard at work with lately and how Zoria changed, look no further!

One of the in-game locations, Nubalrak, got an improved version. Due to the changes made to Zoria’s story, visiting – or missing out on visiting – Nubalrak will come as a result of your in-game decisions.

Open areas in Zoria: Age of Shattering now have a fully working day-night cycle; The world will act accordingly to the time of the day! Some events will occur only at certain times, making the world feel more alive and realistic.

The game is also getting a new, more aesthetically pleasing interface, reflecting Zoria’s current level of design more.

“Fun fact: it’s an eleventh iteration, made entirely in-house, tailored to Zoria’s needs 😉”

Previously, the team has also shared the latest Dev Diary #9, revealing the biggest inspirations behind the game such as XCOM and World of Warcraft.

ABOUT ZORIA: AGE OF SHATTERING:

Zoria: Age of Shattering is a classic tactical RPG with fluid turn-based combat, outpost, and follower management. Lead a team of four heroes with their unique skills and perks. Every team member contributes to battles undertaken in the fantasy world of Zoria. The expansive land is filled with magic, ancient history, tumultuous politics, and countless mysteries waiting to be solved by your party.

The game has been fully funded on Kickstarter.

Written by
A lover of all things RPG and TBS, Catherine is always looking for a new fantasy world to get lost in.

Lost Password

Please enter your username or email address. You will receive a link to create a new password via email.

Sign Up

This site is protected by reCAPTCHA and the Google Privacy Policy and Terms of Service apply.